Monthly Archives: June 2015

Different Photo Options

For the last post of this series I wanted to focus on unique tools and lesson ideas that involve photographs. I hope the series has generated some ideas for you. I am available to present this as a workshop. Feel … Continue reading

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Fun With Photos

Time to have a little fun. There are so many apps and websites that allow us to amp up the creativity of our photography that I will not be able to discuss them all (I will share the ones I … Continue reading

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Finding Photos

Have you ever watched a student’s presentation and half the photos they used were watermarked? Sadly, I have seen teachers and administrators do presentations with watermarked photos. Just because an image is on the search result page doesn’t mean we … Continue reading

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Adding Text and Filters

Before I get into the topic of adding text and filters to photos I wanted to address a couple of points. First, I have a Symbaloo mix (PhotosforClassroom) that has a collection of links to apps and websites that you … Continue reading

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Photographs in the Classroom Series

One of my favorite things about mobile technology is the camera. There are a variety of reasons I like to use photography with my students. First is the aspect of creativity. From using a filter to match tone to creating … Continue reading

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Game ON! part III

In some ways the last three elements are the most connected to learning. 9. Skills This element is straightforward. What do you want the students to do better? Design the challenges around that skill set. The challenges can be “quizzes” … Continue reading

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Game ON! part II

Gamification is not a simple change. Some of the elements I cover today are challenging. 5. Collaborative Solving Do you remember playing Super Mario Bros. on Nintendo? Remember how you found out about the secret blocks with coins, the levels … Continue reading

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Game ON!

Gamification does not mean you turn your whole class into a game. You can, but gamification does not have to be that drastic. Using the ideas or components of gamification to get students more engaged in the lesson can enhance … Continue reading

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